This is just the most adorable zombie game ever.
I noticed that you seem to be able to control, to a certain extent, where the meat will fall next, but the monster doesn't move... I dunno, maybe it's me, but it's not working right...
--- oops. wait. i got it. you don't see the monster moving. it's like the catcher is invisible and there's just this gator standing around.
Length is fine if the circles weren't there.
This kind of short game is something that keeps you wanting more, so I have no problem with the length IF what needed to be done wasn't being fed to us by the guide circles. While there's not much narrative, I do love the atmosphere, I love how everything is a silhouette, and I just can't get over the music. Oh jeez, do I love the music. It's cute, it's a good escape, but it was made to be way too easy. Other than that, I love how everything is animated so smoothly, and the general feel of the game... Plus, I get a big statue of myself for my good deeds, so that's rad too. :P Wonderful job.
It's just not there.
It's great, really. I appreciate the obvious effort you put into the game, but it's just that I've seen better games in this site that the makers put up here for free, so I'm sorry, but I'm not buying. The purpose of any game's demo is to try and sway the player to buy the game, and from what I can gain, even if it's good, it's not enough to convince me to buy it.
The writing is rather inconsistent when there are moments when it tries to be dramatic, and some moments when it tries to be witty. It breaks the intended atmosphere the beautifully rendered environments try to put forth, and I'm not sure there's any way I can overstate this: the environments are AWESOME and I love the cheekily funny way you inserted advertising other games from the site into some bits of the game, but then they don't have the same impact as the first too games with the overly beautified interface. I'm glad you're going to such lengths for your mechanics, especially since it would take a ton of time to do on Flash of all systems.
Dude, your game is nice, but it's the little details that just aren't there and its pretentious wit and inconsistencies and hassling separated loading times that just doesn't make it worth buying. I wouldn't call you a sellout, you're doing what you can for profit and I support that, but this just isn't one of those things that's worth spending money on... For me, at least.
And just so you know, there are people here who put their heart and soul into their works and they have the willingness and love for the people who support them to post them here for free... Just saying. Hell, there's even a bunch of guys who've spent 4 years making an elaborate mod map for Mafia: The City of Lost Heaven based on the Titanic and they're doing it all for free. So, good luck with that, but you're not getting my money with this one.
And just for a point of comparison based on my previous playthroughs of your series...
Exmortis 2: 8/10
This confused thing using the name "Exmortis" with a 3 attached to it: 4/10
That was certainly quite an experience. I played this last night, trying not to disappoint whatever or whoever was watching me and mocking my every mistake, and in the end, when it said it loved me, I was more than happy that I did my best. Tonight, however, I tried it the other way around. I did everything to disappoint it. I didn't expect it to beg me to stay after I'd given it so much hate. That touched me. I agree with Ninelives. We have more power over others as individuals, no matter how much things seem to mound against us, no matter how much it seems as if their expectations loom like an oncoming storm, we still have the power to deny it, no matter what. A bit of my hate for a few certain people have at least decreased... I could understand them at least a little bit more. Thank you, AlexanderOcias.
Not too bad, actually.
Yeah, sure, the graphics weren't too good, but I actually thought they were simple and cute, Stuff like this is fun for a good while.
I don't believe one ought to be sophisticated or be the best artsy kind of person to appreciate this. This short game was very entertaining, and even though I usually consider myself the type of person who likes the random shooting and bashing and even experience a hunger for burning things, I absolutely adore games like these, and I don't know how I could possibly show enough appreciation for people who make effort to draw and paint their flash animations and games by hand. To say "I'm impressed" seems to show me as an arrogant person when I know that I can't even animate well, let alone animate works by hand. And to say "I'm overwhelmingly astounded by such a simple yet beautiful piece of art" seems like an understatement for me. Very well done. :) If I could rate this a hundred out of ten, I certainly would.
Although I would have preferred this to either be a platform game or real-time RPG rather than taking step-by-step, I still think the concept is great. It's a pretty difficult game, but that's what games are supposed to be: a fun challenge. Don't let the guys who rate this low just because it's hard get it down. While not a perfect game, it's still great. You get 9 stars, but I still voted this game a 5/5.
Now when I first played the Chapter 1 of Alice is Dead, I actually thought it'd be more of a horror themed kind of thing, and I especially had that impression when peeking at the things written on the wall where Alice's corpse is.
When I found out it was a crime-drama sort of thing, it kinda made me sad... But despite that, I still couldn't wait for Chapters 2 and 3, and I must say that this is NOT a disappointing conclusion. I love how it raises questions that the player will have to speculate on his/her own, it really gives a thrill even after you've finished the games. Very well done.
It's been blown... Twice...
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